![]() It got to the point where you only rarely saw groups, and some sections felt like lame endurance tests, making those difficulty spikes feel unnatural and lazy.īoss difficulty was also mostly fair, except for having 'Advance 2 Syndrome' (all bosses being fought while running). Finally, there should be more rings available in Arcane Altitude. Don't change the rules on people and make them indestructible bombs. Batbrains were already used as regular enemies already. You don't even really get an opportunity to know you did anything wrong until you're out of range of those freezers. Being forced to 'let go', and likely falling down before getting 'hurt' is also unfair. You also want to find some way to allow the player to get out of being iced, or just stop their horizontal movement entirely. ![]() Titanic Tower 3 has you jumping from small platform to small platform, with some having spikes, and if you fall, you're all the way back to the start of the section, and likely without any rings. Getting hit by an enemy you can barely see, let alone get to is the definition of cheap. In general, the challenge was fair, but a few areas stick out as being horrendously dickish. In an 'official' Sonic game, this would be reversed. Conversely, enemy projectiles would seem to pause when going off the screen, even if their spawner was destroyed (enemies in the 'star collection' area come to mind right off the bat here). ![]() ![]() I also felt a bit cheated at times, as I'd drop an item box to where I know ground would be under it (though off-screen), and when I went back to get it, the object would be deleted instead of being there waiting for me. rather 'fat', as he felt as if he had more inertia than normal. Gameplay, even with the known limitations of the program used for it, could stand to be better, though. If I had to find one thing to suggest here, it would be to redo the cutscenes with the original soundtrack instead of the previous version's ripped music. I knew the game was a pure winner in this department. And then, in Lost Levels 2, when the music changed seamlessly. I was just dumbstruck when I hit the fuzzies (who doesn't), and head the music go nuts right along with the Mushroom Samba on screen. I finally got around to playing this, having kinda spoiled the good ending.įirst off, the soundtrack is AMAZING, as is the programming related to it. Keep the great work up, LakeFeperd, Falk, Ristar and the rest of the music crew! Other than that, the game's amazing! Definitely feels like a SEGA game back in the Genesis era, and I loved how the levels were designed around the slightly different physics, instead of trying to hide the differences and obviously failing. I also didn't really like Arcane Altitude, though that's probably due to my laggy computer. The double jump is cool, even though its range is a bit too low, in my opinion. I hope you'll fix them in After the Sequel. Loads of times.) just can't be made up for by the upbeat, Kirby-like BGM and the scariest rendition of the drowning theme. Sonic 2's should be about 30 secs.) and bugs in collision with bubbles (I swear I died despite touching the bubble. The bubble spawning times (much less frequent than, say, Sonic 2), drowning timer (10 seconds, if I recall. Man, I love this game's OST! I especially love Unstoppable, Flying High and the main theme in general!Īs for the game, I didn't like Perilous Paradise too much. However, it says that my 3:00 video will take another hour to upload (what the hell?!), so I'll just come back and edit in the video when it's done.ĮDIT: Finished Processing. If you still want to see how bad this problem is, YouTube is processing my video right now. I don't know why I didn't have this issue with the old version. Could you please look at the coding for the air bubbles and see why it won't let me pick them up? If not, do you have some sort of cheat I can use to skip this level and keep going? I've beaten it once before on the original version of the game, so I wouldn't really consider this cheating. I love this game a lot, and I really want to see the rest of the new soundtrack and how they match up to their respective levels. I finally got frustrated enough to turn on my recording program and try to record the glitch to show you, and realized that if the game lags at all for any reason, the drowning timer speeds up and I can't even survive long enough to reach the first set of air bubbles. I died at the same spot about twenty or thirty times because Tails would go through the air bubble instead of picking it up. I know you said you don't want to do anymore updates, but could I please beg you to reconsider? The water level you play as Tails in is absolutely impossible to beat.
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